Posts tagged with 'Android'

Yesterday when I was lurking in the Coding In Flow Discord, someone posted a question there.

I started working on my final project for Udacity’s Kotlin Android Developer Nanodegree, where I started noticing that my ViewModel factories are becoming large and complex. So I wanted to keep them simple.

The aim of this post is to explain how SilenceEngine works across platforms, and also to explain the life cycle of the game. Right now, SilenceEngine can work officially on Windows, Mac, Linux and HTML5. Unofficially it works on Android (work is in progress, only audio device is not available there). To make it work everywhere, SilenceEngine is designed in two parts — the engine and it’s runtime. The engine is just a collection of game related classes, where as there is a separate runtime for every platform. Let’s talk about the runtimes in this post.

Screenshot

Subscribe via RSS