AABB Trees for Collision Detection
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Posted on Dec 25, 2016
Collision detection is one of the most complex and challenging parts of game programming, and is often the key area where performance is usually lost. To solve this, we have a lot of structures that eliminate unnecessary checks for collisions, like QuadTrees, Grids, BSP Trees, OcTrees, etcetera. In this post, we are going to study about AABB Trees, which are extremely fast for finding collisions.